when it's finished in a couple of years (i am just one human being) or rather if i ever finish it it should be some guidelines how to use it on a government/country wide scale…. phew!
but this is in fact the largest "fishing" expedition i have ever participated in. i hope that someone with a broader view will write some stuff on these pages so that we all can create something usefull.
i wan't to learn :-)
these are the areas that should be covered:
- design (so that it looks like one system instead of 200 smaller ones mashed together on a webpage)
- how to save money
- who runs the system
- what technologies can be used now and which ones needs maturing
- how can different branches of the state use what techs (in schools have students play a versatile number of games - action, strategy, etc - in single player mode. example: when you play a rpg game with different class of characters you learn to solve the same problem with different tools and if you play games with multiple options of winning you learn to use the same tool to solve different problems).
- intelligence services and social media (to monitor the entire network [ie. twitter, facebook, etc] is no small feat if you want to get information. how to implement a pre-empitive scanning method)
- why open source or access to the source code
- why private sub-contractors and not some state company. well, we'll use both. the state maintains control where the private sub-coqntractors handles the work.