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Tuesday, September 29, 2015

message to the dumb bastards in the goat fucker caliphat

do you really think i fall for something that naive? do you think i'm that desperate? come on! a mildly anatchistic middleaged british woman (could be interrested) dressing up like a fuckin' jawa from Star Wars!

i'm a tranny! i'm a guy who occationally dress up as a woman! and i like it! you throw people like me out from high places.

i may not be happy with the way things are done where i live now but at least i have the freedom to say and the opputunity to change things... to some extent.

did you really think i would participate in taking your hackers to the next level... even cyberwar?

do you think you will recruit any decent hacker by using an 80'ties punk rocker - that never were that good in the first place - as a posterwoman. i think you are getting desperate - really desperate. you want cyberwar... i'll fuckin' give it to you. try to get a network up and running. you will be found. you will be eradicated with digital fire.

you want my tactics? my skills? you ain't seen nothing yet. maybe i should offer my services to the nato cyber command and fuck you over bigtime. the Russians don't need my help in doing this.

this is what i propose take control of daesh accounts on social media and spam their followers with messages like:
- we're having great fun. bombs are dropping like rain and we're getting mutilated.
- you really die of smoking in our caliphate.
- i'm an old hag and the men would rather fuck a goat than me.
- my freedom is limited. can only walk the streets accompanied by my husband who is dead.

you get the picture.

fuck daesh and their medieval caliphate.

'nuff said, cheers


Tuesday, September 15, 2015

cyberunit - building an effective one

these are my thoughts (so far) on how to create an effective cyber-unit or hacker group:

*** cyberunit ***

authorities versus specialists

an authority has expert level knowledge on a specific topic, this can be but not limited to php, mysql, zap and so on.
a specialist is able to utilize any technique as a weapon (ie. for military use)

the authority-people handles long term strategy whereas the specialist people takes care of the tactical situations that may arise. 

overview of the unit

to know who is best suited to a specific task record information on who has most knowledge of different areas, like php, zap, shell-scripts, etc.
who has the best skills (ie hands-on) with specific software.
what area would the member best like to strengthen and what agitates them doing.

tactical layer

handles mission planning since this is recon, attack, recon, attack and so on they decide best path to cut down time consumed on decision making.

strategic layer

handles long term campaigns, choosing overall targets and choosing which areas - new techniques, example - internal knowledge that should receive focus.

wolfpack tactic

this should make the basis for an unit that employs wolfpack tactics. it is so easy (with shared info on shared "hack"-servers) to add new personnel to an ongoing mission. and since everyone is making their own decisions within mission paramaters this is a very effeective method of organization. furthermore one can always re-assign unit members so that the strongest unit is presented for each "project".
every single member of the wolfpack knows the other members strengths and weaknesses. this tactic utilizes the way wolfpacks hunt.

shark tactic

get the target to focus attention on a single point and then attack (more or less) at random imitating a group of sharks floating by and each ripping a piece out of the target.

burst-fire hacking

using the terminal can be tedious (you have to type a lot) so use scripts, aliases, functions and environment variables. also use tabs to seperate different tasks. it's easier to remember TARGET_IP_PRIMARY and TARGET_IP_SECONDARY than which ip is which target.

tools of the trade

the computer is the gun and software the little pieces of ammunition you load it with. the os is more like a toolbox. a "hack"-server is a good idea to have running. it runs the software utilized by the unit and one connects to the servers and use port#'s to select the piece of program used.

old school techniques

you don't need a classy piece of software to send an email from everyone to everyone (you need access to the targets inbox to read any reply) just a smtp-gate and telnet.

it is paramount that info on techniques and related knowledge is shared widely and freely within the group to make everyone stronger.

my drone design

drone project

*** builtin automated attack plan creation. this tool can be used on all or one drone. the computer calculates an attack plan that can be used, changed or whatever. yes, i can deliver. i would not call this artificial intelligence since it is not.

compact. small.

that can be used multiple aircraft types, such as: glider (silent) helicopter. propeller. you can also make a flat sturdy tracked vehicle to "sneak" into, turn off the engine and wait. an exotic version could be a drone based on insects that can climb.

sense: area microphone (omni)
orientation-specific (can be remotely controlled)
dirverse cameras

all information is sent to the central office

own physical network

drone's network acts as a server so that the drone does not contain information that can be traced back to the panel.

joint control

opportunity to alrmere operator in the case of sound (eg. broken branch hit, run) or a sudden flash of light and the like. could be combined with something that detect temperature differences

Manual control: arrow makes speed up desired direction changed, keep the left mouse button and moving the mouse in the direction you want. the maneuvers which could roll right button is used

Swarm mode: a group of drones assigned to a control-drone controlled by the operator. this could be selected with ctrl + s

formation mode: the operator can choose between # preset formations or design your own. These could be: line, sawtooth, triangle, square, etc. you could use ctrl + f to select formation

patrol / recon mode: using ctrl + p, and then select the waypoint you want patrolled. Double-clicking a waypoint produces a small menu where you can enter blah gps coordinate more accurately

one could imagine an auto-swarm mode where you select the x drones and select an area on a map and they will find themselves out of the patrol or whatever you want.

overview where the drone position shown on the map or seen from the nose. in the overview could possibly show a satellite map below. otherwise a virtual card is used. can you combine the two you can mark points. with a common controller every operator can see the interassante points.

what I'm trying to point out the key combinations is a pattern. ctrl = change drones fly fashion. everything could be used for automated tasks. it's just examples.

use screens with a good solution. HD is probably the best choice price / resolution. but ultra-HD on a big screen would give better opportunities in terms of visibility.

To get started quickly with automation could be looking at the "RoboCup Soccer Simulator". a game where you have to programere a team of robots to play soccer. it is very similar to the programming to be used to get a group of drones to attack a common goal. even very similar.

** Rekusive algorithms to distribute the "squares"

I aim at is to make a liquid development. that can be built in layers.

you can connect conventional units on. just by putting a tablet in a tank, staff can access the information the drones will. directly from the control panel.

in the longer term, the system is seen as a military overview of the battlefield.

I in no way intended to make it look like a computer game. I have used the game to inspire the user interface.

I am opposed to arm a partially self-governing structure, since I think that there are too many uncertainties associated with the technology now. but a drone capture a sound and turning a microphone toward the sound, it can also measure the distance with a laser. it can put a laser dot can send a projectile or Missile afterwards.

but at that point I feel that I have it when I've helped people start hacking. I am not in favor of "use it only for the good." it is people's own knowledge and they decide what they will do with it.


the system is comprised of several components:

- a central controller

- plug'n'play drones

- simplicity in use and design

- total control for the human operator

- each drone is optimized specifically to the task it performs

- intuitive gui

- swarm-based (the drones help each other)

- shared memory

- open source

- quality (example 4k resolution)

- first time a drone is initialized it must be done with a cable to pair controller/drone

military version only:

- closed circuit (includes own radar system)

- prgrammable attack plans

- the militairy initialization process is done from scratch upon system restart

usage examples:

the design philosofi of custom building each drone to the specific task is borrowed from every day tools for instance you don't use a hammer on a screw. you could be inclined to on a screw ball but that's not the subject for today. that's drones.

and the operator knows what action the drone performs when he holds down that button and he can see exactly what he hits. no computer overrule the human operators decicion. it just makes it easy for him to terminate his target.

when a drone is activated it appears on every central it is allowed to appaer on. the military version do not have this feature instead you use a cable and when the drone becomes online it is automatically added to the central where any operator can take control of it. once controlled the drone disappear from the shared pool.

the central of the military version makes sure drones do not get out of reach. since the system uses shared memory a drone that comes out of range the central orders the drone back in range.

you don't order the drone to attack by firing its weapon. you allow it to execute its program. so you hold down the "trigger" and the drone attack the targets it is allowed to attack (this is achieved with a tagging system) and if the operator wishes to call of the attack he just releases the attack/action controller

the drone-system is not able to make its own decisions pertaining target-selection and decision to terminate.

the civilian controller is a merely piece of software running on a server and connecting using wi-fi.

take a hospital. with this system the cleaning drones (comprised of several drones) work together to clean faster and better. the operator plots in a course that is in sync with the daily routine so the cleaning doesn't interfere with the the coming and goings of that particular day. he starts by doing a check round and plots the areas he wants cleaned on a tablet. then he send in the drones. first the vacuum cleaner and when the operator is satisfied with the task he sends the drone further on. and when it has turned around the corner he can start the floor-washing drone. a polishing drone.

take a football field. you can set the lawn-mover drone to patrol the football field ie cut the grass and when it's done you send in a paint drone that has the exact measurements and layout of the field.

Some examples (and i have more):

weapon system "gungner"

crew: 6

a commander oversseing the overview-drone
one scout using the recon-drone
4 pilots each using 2 - 4 fighter-drones

it gives you an air-defence comprised of 8 - 16 fighters with only 6 men

off course you need someone to change the batteries, fuel and ammo but with such a system where you just put in a new tank is pretty agile

overview-drone (hugin)
elecgtrical engine
high altitude
sensors: high resolution, good for movement and light
it doubles as a real-time overview of the battle-field and as a forward transmitter system

recon-drone (munin)
both jet and electrically fueled
omni-microphones top and buttom and 1 directional mic in the nose. all send a 3d spatial audio signal. when the drone is put into action-mode or attack-mode, whichever is prefferably - it automatically changes from jet to electrical engine system. deactivating automatically puts you back on jet power
sensors: micropohones (omni and directional), high resolution, good for movement and light
fast there, silent in, silent out, fast back

fighter-drone (fenris)
laser-guided (when a laser is locked on a target it is followed)
1 or 2 jet-engines (i aim for someting between mach 7 and 8)
1 single gun with a very high firerate would be optimal. range 500 - 800 meters
speed is more important than fuel economy

weapon system "valkyrie"

crew: 6

a commander oversseing the overview-drone
one scout using the recon-drone
1 with 3 artillery/mortar-drones (medium range is important)
1 with 2 tank-drones
1 with a gunship drone
1 with an armored peronel carrier (you could call this the behemoth of trojan horses)

the system has 3 primary functions. the first is to secure wounded personel. get suplies through a blockade.
the last is the ability to enter any place on land with a group of troops enjoying "safe" transport. you could secure a group of hostages being held by pirates. a terrorist leader.

mandskabsvogn-drone "mjølner"
one heavily armored APV where it is more or less only vulnerable through the bottom. mainly because of the belts. maybe a hydralic suspension could make it possible to perform life-or-death surgery? it should make it more pleasant to travel in
inertnally it only has some screens showing whats around. top, bottom and all 4 sides (the system can always get the information from the overview-drone). and 2 buttoms. 1 for the lights and 1 for the door.

tank-drone "tyr"
strong armor and good coverage
fast shooting auto loading cannon
the size is dependant on how powerfull an engine is required for a acceptable speed

artillery-drone "odin"
thick armor is not a priority. it is used to lay down suppressing fire when you withdraw the APV
it must be able to move and fire continously

gunship-drone "thor"
small, compact, manaurable
2 rocket launchers

And some programming examles:

subrutine Attack( target ) {
  if( target_is_tagged( target ) ) {
    if( can_hit( target ) }
  } else {
    new_vector = get_shortest_line( target );
    set_vector( new_vector );

subrutine Autopilot( waypoint[] ) {
  waypoint.current = 1;
  with( waypoint[] ) {
    if( current_position == waypoint[waypoint.current] )
    if( waypoint.counter >= waypoint.current ) {
      waypoint.current = 1;

subrutine Patrol( waypoint[] ) {
  loop until( key_pressed( ESCAPE ) ) {
    Autopilot( waypoint[] );

subrutine find_closest_target( targets[] ) {
  targets.current = 1;
  closest_target = targets[].current();
  with( targets[] ) {
    target_distance = get_shortest_line( targets[targets.current] );

subrutine activate() {
  if( landing_gear() == down ) {

  landing_gear = up;

subrutine deactivate() {
  if( landing_gear() == down ) {

subrutine Action() {
  if( action == attack ) {
  if( action == pursue ) {
    weapon_status =; = on;
    Attack(); = weapon_status;

for example one drone could be designated "squad leader" and the orther drones under the operators control keeps formation. this is swarm or group mode. if precision is required the operator enters the drone-shell and execute "goto(longitude,lattitude,altitude)" and the drones figure out how to get to the desired gps coordinate. in formation if that is selected. but each drone can run its own script if desired. this is also why each operator is limited to four drones each. otherwise i think you'd loose some overview - ie control - and won't be able to exploit the versatility of the system. also on the big or status screen 4 drones showing what they see and info relates to flight like speed and so on will clutter the display. remember simplicity is a virtue. 

to program you use the enter command instead of execute. this allows for some very flexible maneuvers on the tactical level.

the system is fully oo. every part of the drone is an object knowing about itself and nothing else. the controller just reads/stores info and invokes methods on these obects. be it a camera, a gun or just the landing gear. 

i wasn't specific enough: that's how the operator programs the drones. not the droneOS itself.

to make it work i'd have to create or learn a real world physics environment and i'm too lazy to do that when reality's already done that for me. 

the display - off course - adapts to the type of drone it controls. so that a recon drone has another setup than a squad of fighter drones.